Developed completely in OpenGL and C ++ (with frontend in C #) for Alpina WaterWorks.
It works on Windows7/8/10+ using serial, DMX, DMX TIMING and CANBUS, real-time sequencer, more than 512 contemporary channels in less than 1MB No SQL or f__K “SQL” in VB: simply an EXE and a DLL.
Three threads check in real-time MIDI input, the output via Can Bus for digital events, DMX (especially used for lights), analog events (pumps and inverters), events for positional engineslso there is a simulator 3D operation that exploits a ton of particle systems. It consumes from 10% to 25% combined CPU / GPU to Full Speed on a common laptop. In the news: – shows Waveform Audio; – daily / weekly scheduler; – Tracking of passers-by for further effects (Type: Direct jets on people :))